
Due to the fact that this class has the worst class ability of all (the least mobile one), it is not recommended to those who prefer aggressive play. His class weapon is perfect for this, and his active abilities support his defensive style of play. The engineer is the second class to specialize in close range battles. So try to keep this in mind when you play as a warrior.
Fighting with this weapon at long range is virtually impossible because of the travel time and bullet drop mechanics (see the Combat and shooting mechanics page for more information). This monster deals 800 damage and wreaks havoc in close range (and in close range only).
Throwing Axe - a warrior's axe is a very dangerous weapon that should find its place in your equipment. The legendary version (orange) slows down by up to 80% and cools down 6 seconds faster than the regular version. Net Shot - an ability that deals 200 damage and slows enemies by 20% (white) when thrown against an enemy. This skill should be the second main skill (next to Charge) when playing as a warrior. The ordinary version (white) has a cooldown of 19 seconds and creates a 350-point shield, while the legendary version (orange) reduces the cooldown to 10 seconds and offers a 500-point shield. This skill is AoE and, as in the case of Flask of Healing, enables you to buff the whole team. Shielding Potion - ability to throw a buff in the form of a shield that absorbs damage. This skill should be included in your inventory as a replacement for the Shielding Potion. The ordinary version (white) has 12 second cooldown and restores 10 health points frame, while the legendary version restores as many as 19 HP points. Flask of Healing - the ability to throw a potion that cures you and your allies. Charge should be your main ability when you play as a warrior. The regular version (white) has 11 second cooldown and deals 400 damage, while the legendary (orange) version only 5 second. In addition, it deals damage to enemies along the way. Charge - charge is an active ability which, when used, quickly reduces the distance between you and the target. The legendary version (orange) has a 10 second cooldown and deals up to 600 damage when in contact with an enemy. The basic version (white) has a 16 second cooldown and deals 375 damage when in contact with an enemy. Heroic Leap - the basic ability which enables your character to jump over a long distance. Bridge the gap with your high mobility, combine it a legendary class weapon (throwing axe), and you'll sow death and destruction in the ranks of your enemies. Playing as a warrior, you have to remember that the hunter, the mage, and the assassin are long-distance characters, and your task is to cover that distance as soon as possible. A warrior is the most mobile character in the game, which distinguishes him from other classes and you should use it for aggressive play. With them you will be able to quickly approach an opponent or disengage in a crisis situation.
Heroic Leap and Charge will help you achieve it. Taking into account the warrior's active abilities, there is one conclusion to be drawn - it's a class for players who like direct contact with the opponent. This will eliminate the need for consuming large amounts of health potions, and paired with the legendary breastplate and a active healing skill, you will be able to soak up much more damage than the other classes. The passive skill of the warrior is health regeneration (5 points per second). The warrior is the first class in Realm Royale, and at the same time the most popular one due to his range of active and passive abilities.